On the one hand, it compellingly makes us want to do what feels like the right thing in order to be humane and understand where each android is coming from. It constantly makes us torn between different choices. What I enjoyed the most is how the game managed to successfully put us into situations where we’re faced with very tough decisions and need to make compromises somewhere. Every single character we interrogate (some are humans) have something to offer that enrich the ongoing plot and world-building, and with each one we begin asking ourselves many questions. When I first tried out the game’s demo last year where we can try interrogating the first three androids, I was thoroughly impressed with how deep and dynamic the dialogue system is, and the full game has managed to maintain such level of depth in every single interrogation. Through these conversations we get to learn a great deal about the game’s cyberpunk world and what place the androids have in it. Kronos, the company that designs and manufactures them, has a reputation to uphold, and when any of its androids are suspected of deviance from their original programming, they get recalled and interrogated.Īs we interrogate these androids, we get to find out about who they are, what they experience every day, and how they feel about their user and their job. As mentioned above, the androids have become a huge part of the world, each one designed for a different task.
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